A Sneak Peek At The Future Of VR
Virtual Reality has taken the world by storm, but it’s not stopping there
While HTC, Sony, and Oculus VR have set the standard for Virtual Reality, the question these companies face now is: what’s next?
You may think, with the daunting price tags, that we are already at peak performance when it comes to VR. However, the competition still remains strong for the next generation of Virtual Reality. Companies are still attempting to perfect the hardware and offer consumers a product so realistic, it would be impossible to tell the difference between our reality and the virtual one.
With an overwhelming 91% of Americans having their cell phones on them at all times, it’s not crazy to suggest that Mobile VR is the next direction and smartest sales approach for the future of Virtual Reality. Companies like Samsung and Google, naturally, are already on the ball with this idea. Google’s Daydream VR is currently only compatible with their signature phone, the Pixel. Much like Google, Samsung’s VR headset is only compatible with it’s signature phones, the Galaxy S7 and the Galaxy Note 7. The battle now turns to who can provide a multi-platform VR headset. It’s simple: the more phones your device can operate on, the more popular your product will be.
As far as console and PC VR is concerned, the next step for companies like Sony and HTC goes much deeper than the focus on going multi-platform. HTC is currently working with the company Go Touch VR in an attempt to move past the restrictions of VR controllers and onto a completely hands-free VR experience. The VR Touch is a series of small, finger-sized motors that the user attaches to the end of their fingers to simulate touch in movement in the Virtual Reality world. Imagine five Fingertip Pulse Oximeters, the ones your local hospital would use to read your pulse, attached seamlessly by a Velcro strap to each one of your fingertips. The idea has been put to the test, and the results were surprisingly effective. HTC is looking to take the upper-edge in VR by applying these with their Vive headset models for a bundled price.
The main barrier slowing VR development is cost. While it may still be in its infant years, Virtual Reality has taken the world by storm, and has become a luxury for tech wizards and everyday citizens alike. Another barrier in the path of production is the fact that over 90% of computers on the market today do not have the technology to run hand-in-hand with the VR’s overwhelming computing data. Today’s VR headsets require faster, higher-grade processors usually only found in gaming or business computers. This limits the company’s ability to sell headsets alone, but pays tribute to Sony’s keen marketing in their ability to create a VR specific to their console system, allowing them to bundle together their headsets with their console for a hassle-free experience.
We may still be in the early stages of VR, but the sky’s the limit for the future. However, with so many barriers facing these companies today, it’s unlikely we will see Virtual Reality become a mainstream device for another 6-7 years.